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*(asterisk) is an installation, armillary sphere formed apparatus rotates an apple 360 degrees in two axes and four cameras are […]
*(asterisk) is an installation, armillary sphere formed apparatus rotates an apple 360 degrees in two axes and four cameras are […]
‘Loss’ is a project that calculates the loss of electrical resistance from a decaying tree and generates a glitch in […]
The Biotic Explorers Research Group is a fictitious association and the collaborative effort of scientists from different European countries that […]
As fundamental as the range of capabilities of the brain, the performance of human hands have shaped thinking, language and […]
Rest My Case is a reappropriated legal term which finds its usage in the daily speech despite it being from […]
GEMEINSAME SACHEN is a collaborative fashion design online-tool that is practically existing as a brand. Each collection is based on a graphic […]
Organisms of Colonization is a sound performance and installation that evokes an event of colonization. A social state apparatus by […]
«Why don’t you meet your friends?» is a short video game, about three friends and their journey around low-poly, drifting […]
A Habitat of Recognition enacts an infrastructural imaginary where an ore of granule particles (silica and iron) is written and […]
Infinite Identities is dealing with the reproduction and creation of digital identities in an artistic and experimental way. How do […]
THEHARDESTONLINESHOP.COM is a combination of an Online Shop and an Online Game. By using and embracing Persuasive Design Methods, Dark […]
Graspable Noise is an installation that explores an experience of noise in signal processing by experimenting with the boundaries of […]
The Bureau of Bullshit Jobs is a kinetic installation on the absurdity of work. It arises from a dwell on […]
To be able to do something, one must feel a strong desire to translate thoughts into reality. This work stands […]
Normal Procedure is a web-based pseudo-game that roams in the bureaucratic realm. Its raison d’être is to narrate the cumbersome […]
The project Timely Matter is inspired by theoretical and philosophical research into how our perception of time is affected by modern technology. A focal point of the research was the experience of time and the present moment.
“It matters what stories we tell to tell other stories with; it matters what descriptions describe descriptions; it matters what […]
Absence, as such, implies that there has previously been something there or could be there. It leaves the space for […]
In our overly intensifying cities space is becoming more and more a limited resource. Self supplying becomes hard since not […]
Swamp orchestra is an interactive sound installation that creates a specific sound ecosystem and explores the realm of natural and […]