cardinal direction training
to stay oriented. point north! Somehow, I wanted to stay oriented. Probably it is true in both literal and metaphorical […]
to stay oriented. point north! Somehow, I wanted to stay oriented. Probably it is true in both literal and metaphorical […]
Indisposable investigates the spatiality of plastics and the politics they hold in spaces as partaking materials. Emerging from a plastic […]
Heritage is an interactive location-based AR app which can show old historical images of different locations in the cities. The […]
“ectomy” is a suffix used in surgical terminology. It is the act of cutting out, the surgical removal of something, […]
Eins, Zwei is an interactive space for rhythm and motion. With this experimental human-machine interface, visitors can shape music through […]
On the performance titled “Modern Old School Media Theory”, Julio C. Guevara takes on a bold and manic media theorist […]
Radiophonic Places Radiophonic Places is a hyper-connected, radio-broadcasted, real-time sound project by Jelko Arnds and David Unland. Multiple channels of […]
*(asterisk) is an installation, armillary sphere formed apparatus rotates an apple 360 degrees in two axes and four cameras are […]
‘Loss’ is a project that calculates the loss of electrical resistance from a decaying tree and generates a glitch in […]
Rest My Case is a reappropriated legal term which finds its usage in the daily speech despite it being from […]
GEMEINSAME SACHEN is a collaborative fashion design online-tool that is practically existing as a brand. Each collection is based on a graphic […]
Organisms of Colonization is a sound performance and installation that evokes an event of colonization. A social state apparatus by […]
«Why don’t you meet your friends?» is a short video game, about three friends and their journey around low-poly, drifting […]
A Habitat of Recognition enacts an infrastructural imaginary where an ore of granule particles (silica and iron) is written and […]
Infinite Identities is dealing with the reproduction and creation of digital identities in an artistic and experimental way. How do […]
THEHARDESTONLINESHOP.COM is a combination of an Online Shop and an Online Game. By using and embracing Persuasive Design Methods, Dark […]
Graspable Noise is an installation that explores an experience of noise in signal processing by experimenting with the boundaries of […]
The Bureau of Bullshit Jobs is a kinetic installation on the absurdity of work. It arises from a dwell on […]
To be able to do something, one must feel a strong desire to translate thoughts into reality. This work stands […]
Normal Procedure is a web-based pseudo-game that roams in the bureaucratic realm. Its raison d’être is to narrate the cumbersome […]