WS 2016/17


Begegnung

“It is raining. Let this book therefore be, before all else, a book about ordinary rain. Malebranche wondered ‘why it […]


Damocles Drone

Inspired by the ancient myth of the Damocles Sword, the Damocles Drone is a hacked consumer drone, that follows and […]


Crude Data

The installation Crude Data translates the virtual real time value of one barrel of crude oil (Brent) in USD as […]


Infinite Identities

Infinite Identities is dealing with the reproduction and creation of digital identities in an artistic and experimental way. How do […]


Graspable Noise

Graspable Noise is an installation that explores an experience of noise in signal processing by experimenting with the boundaries of […]


Normal Procedure

Normal Procedure is a web-based pseudo-game that roams in the bureaucratic realm. Its raison d’être is to narrate the cumbersome […]


Mony

Wir kaufen viel ein. 1,63 Billionen Euro gaben die Deutschen im Jahr 2015 für Konsumgüter aus. Tendenz steigend. Wäre es […]


Haptical Exploration

Einführung Fühlen als Metapher für Gefühle. Von unseren Gefühlen geleitet treffen wir Entscheidungen. Entscheidungen die unser Leben, unseren Weg beeinflussen. […]


Oh my (    )

“Oh my (  )” is an installation that calls god in 48 languages using Twitter database. The machine monitors Twitter […]


tapedeck

tapedeck investigates the interaction with physical tokens as artefacts for virtual entities. The device is a playback system of streaming music, […]


Timely Matter

The project Timely Matter is inspired by theoretical and philosophical research into how our perception of time is affected by modern technology. A focal point of the research was the experience of time and the present moment.


Staging Absence

Absence, as such, implies that there has previously been something there or could be there. It leaves the space for […]