Biotic Explorers Research Group
The Biotic Explorers Research Group is a fictitious association and the collaborative effort of scientists from different European countries that […]
The Biotic Explorers Research Group is a fictitious association and the collaborative effort of scientists from different European countries that […]
“It is raining. Let this book therefore be, before all else, a book about ordinary rain. Malebranche wondered ‘why it […]
Inspired by the ancient myth of the Damocles Sword, the Damocles Drone is a hacked consumer drone, that follows and […]
Can’t Touch This is a plant capable of multi touch sensing and movement. It aims to create a new appreciation […]
The installation Crude Data translates the virtual real time value of one barrel of crude oil (Brent) in USD as […]
Infinite Identities is dealing with the reproduction and creation of digital identities in an artistic and experimental way. How do […]
THEHARDESTONLINESHOP.COM is a combination of an Online Shop and an Online Game. By using and embracing Persuasive Design Methods, Dark […]
Graspable Noise is an installation that explores an experience of noise in signal processing by experimenting with the boundaries of […]
The Bureau of Bullshit Jobs is a kinetic installation on the absurdity of work. It arises from a dwell on […]
To be able to do something, one must feel a strong desire to translate thoughts into reality. This work stands […]
Normal Procedure is a web-based pseudo-game that roams in the bureaucratic realm. Its raison d’être is to narrate the cumbersome […]
Wir kaufen viel ein. 1,63 Billionen Euro gaben die Deutschen im Jahr 2015 für Konsumgüter aus. Tendenz steigend. Wäre es […]
Einführung Fühlen als Metapher für Gefühle. Von unseren Gefühlen geleitet treffen wir Entscheidungen. Entscheidungen die unser Leben, unseren Weg beeinflussen. […]
“Oh my ( )” is an installation that calls god in 48 languages using Twitter database. The machine monitors Twitter […]
tapedeck investigates the interaction with physical tokens as artefacts for virtual entities. The device is a playback system of streaming music, […]
The project Timely Matter is inspired by theoretical and philosophical research into how our perception of time is affected by modern technology. A focal point of the research was the experience of time and the present moment.
“It matters what stories we tell to tell other stories with; it matters what descriptions describe descriptions; it matters what […]
Absence, as such, implies that there has previously been something there or could be there. It leaves the space for […]