Timeline
This thesis has started as a part of Quantified Velodrome project, as an exploration of how technology and design can […]
This thesis has started as a part of Quantified Velodrome project, as an exploration of how technology and design can […]
Infinite Identities is dealing with the reproduction and creation of digital identities in an artistic and experimental way. How do […]
THEHARDESTONLINESHOP.COM is a combination of an Online Shop and an Online Game. By using and embracing Persuasive Design Methods, Dark […]
Blinking is a highly invasive mechanism for our eyesight. Everyday we close our eyes thousands of times without noticing it. […]
The goal of this work is to show how a future of a human-machine symbiosis could look like and what […]
Graspable Noise is an installation that explores an experience of noise in signal processing by experimenting with the boundaries of […]
The Bureau of Bullshit Jobs is a kinetic installation on the absurdity of work. It arises from a dwell on […]
To be able to do something, one must feel a strong desire to translate thoughts into reality. This work stands […]
Normal Procedure is a web-based pseudo-game that roams in the bureaucratic realm. Its raison d’être is to narrate the cumbersome […]
Wir kaufen viel ein. 1,63 Billionen Euro gaben die Deutschen im Jahr 2015 für Konsumgüter aus. Tendenz steigend. Wäre es […]
Einführung Fühlen als Metapher für Gefühle. Von unseren Gefühlen geleitet treffen wir Entscheidungen. Entscheidungen die unser Leben, unseren Weg beeinflussen. […]
“Oh my ( )” is an installation that calls god in 48 languages using Twitter database. The machine monitors Twitter […]
The project Timely Matter is inspired by theoretical and philosophical research into how our perception of time is affected by modern technology. A focal point of the research was the experience of time and the present moment.
“It matters what stories we tell to tell other stories with; it matters what descriptions describe descriptions; it matters what […]
Absence, as such, implies that there has previously been something there or could be there. It leaves the space for […]
The installation Anima simulates my recorded heartbeats with glasses of water using digital devices. A series of recorded heartbeats are […]
“Keeping the spirit of childhood alive in your life means maintaining a curiosity for knowledge, the joy of understanding, one’s […]
The RGB color system guides our perception of the world through the screens. Red, green and blue, in combined values, […]
vrKid is a virtual reality headset designed especially for babies and toddlers up to 3 years old. The headset has […]
Pop has long been a tool for mass consumption and fast acceptance within markets and groups. People do not question […]