FRANZ (Film), FRANZ (Machine)
Franz (Film) – Short text Franz is a short film about a speculative therapy set in the near future. The […]
Franz (Film) – Short text Franz is a short film about a speculative therapy set in the near future. The […]
Video games usually use keyboard, mouse or controller as input devices. The game designer needs to think of which device […]
Aura & Transvestment consists of a series of non-fungible tokenized images based on public domain photographs of various western paintings […]
A long while is an experimental video work that employs an editing methodology based on the idea of reclaiming leap […]
Actual Occasions is Pablo Somonte Ruano and Nicolò Cervello. Patterns of: {Observation, Collaboration, Participation} is an ongoing sound & distribution […]
Experimente zur Manifestation von Interaktion im hyperaktiven Raum Hyperaktivität ist ein generatives, multisensorisches Web- und Installationsprojekt. Es befasst sich mit […]
The Amplifier Machine is a comment and also a conceptual/technical hybrid, which combines Western knowledge (transistor), and the indigenous point […]
Concrete is compact and condensed. It’s a composite material composed of fine and coarse aggregate bonded together with a fluid […]
(MY) REALITY consists of 9 abstract AR sculptures created using semantic data from 9 corpora of text. All corpora treated […]
The Death Sequencer consists of a rotating cylinder covered with flypaper and a circuit board holding a reflectance sensor array. […]
description Triggered by a microcontroller, a solenoid valve produces a droplet out of the flow of a siphon that, after […]
In meiner dreiteiligen Videoinstallation, geht es um meine türkische Gastarbeiterfamilie in Deutschland, die ihre jährlichen Besuche in die alte Heimat […]
“I see what you see.” Augentausch is an immersive gaming set that switches vision between two players. When the headsets […]
In diesem Projekt habe ich mich intensiv mit der Baumwollbörse in Bremen auseinandergesetzt. Das Gebäude befindet sich an der Domsheide […]