Graduate School
Computers have expanded into more and more areas of life. They are already omnipresent in many parts of our private and professional everyday life.
Application areas
The subject areas of the Graduate School Digital Media on the one hand are very scientifically demanding and on the other hand they are also of immense practical relevance.
The field of research is divided into the following application areas:
- Digital media for private users: focusing for example on mobile information systems for the everyday life, e.g., city guides or information portals, but also on means for controlling electronic devices at home.
- Digital media in the industry: investigating how users in a professional environment, often interacting with devices by means of software interfaces, can be supported with their tasks reliably and safely.
- Digital media in education: many so-called ‘e-learning’ systems for education and training have only been moderately successful in the past often being limited to recording courses. However, there are many approaches to successfully applying digital media in education and training for adults and children as well.
- Interactive media in art and entertainment: creative approaches for creating and designing digital media spawn new ideas and possiblities, either focusing more on entertainment as in games or on knowledge and experience transfer, e.g., as in a museum.